After spending seven weeks working on the environment in Maya, my environment is finally completed. It was so much of a hassle for me to take the time to model, uv, and texture the entire environment that I had spent working throughout the quarter. As you could see, I had added a floor texture to go along with the environment. The floor texture may not be exactly like I want it, but when I take it to the unreal engine, I'll tile it in the material editor, and it'll turn out exactly the way it should look.
If you have viewed from my pervious post on the dojo, I decided to change the color of the floor. It went from being a black color to a bluish grey. The color change was done in Photoshop where I had to use the hue/saturation to make the adjustments on the floor. I wanted to tone up the lightness of the floor to give it sort of a grey color. I also had mess around with the saturation, and hue to give it a little more of a detail and have a blue like color.
I had originally textured the entrance gate door in the second week of the quarter. The difference is that the top roofs were textured in high poly at the time I model this asset. I went back to re uv the entrance gate door, and texture it again in Photoshop. This time I applied a rooftop textured on top of a plane. Now the top roofs had turn from being high to low poly. I had spent three hours texuring the entrance gate door.
The stone table and chairs were finally textured from the pervious post. It really didn't take me too long to texture these assets in which I had only spent 7 minutes texturing them in Photoshop. From what I put in my last post, I also had been soften the edges on both the stone table, and chairs to make them look smooth.
Here's the three flower pots that I had textured compared to how they were the last time I post it in my production blog. The difference is that the two pots have weave texture, and one pot has a stone texture. The stone pot didn't take me too long to texture in which it only took 2 minutes. The weave pots, however, took me 2 hours to texture both pots. The square weave pot has a brown leather texture on top, while the rounded weave pot has the weave texture all over.
Far from finish texturing my environment, the next asset I had spent texturing is the water wheel. I used brick textures, as well as copying, and pasting brick parts to match the reference. The hue/saturation was also used to give it a brownish gold color. It took me three hours to texture the water wheel in Photoshop.
The last asset that I had textured in this environment is the chinese garden tea house. This was the longest that took me the most time to texture the entire asset. The time I spent texturing the garden tea house was approximately 8 hours. There was so much in applying textures of rooftops and floors, as well as hue/saturation being used to make color changes. The small bridges were also textured that took approximately 2 hours. I also change the setting from Normal to Color to give a blue like color. Now that everything is textured, I expect to bring every asset to UDK by next week so that I could arrange my environment, and finish what I could. Until then, I'll keep up to date with these post until I show the final product.
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