As I progress throughout the weeks working on my environment, I add more stuff to put in just to arrange how I want my scene to look. One of my first assets that I had ever created in this scene is a chinese house. It took me three hours to model the entire object as well as 7 hours in puting everything in the uv map. I had spent 2 hours texturing the entire house.
After finishing texturing the chinese house, I decide to give my environment more verity by modifying the original building. I deplicated the same building that I made before so that I could start to modify different variations in how each building will look. These houses will have variations of showing only doors, windows, pilars, and missing pieces. It only took me 4 hours just to make these arrangements.
The next building that took me time to model and uv is the chinese dojo. The modeling took me 8 hours building the dojo as well as 9 hours in putting everything in the uv map. The time it took me to texture was 2 hours.
Much like I did to the chinese house, I also decided to modify the chinese dojo to give more variety to the environment. I duplicated the original building that I made and modify different variations. The variations that I give to the dojo would either have fences, pilars, doors closing, or wood from above.
Moving on to the smaller assets, I started off with making flower pots. These babies really didn't take me that long to make since it they took me 5 minutes to make each one. The uving took me 7 minutes, and puting them back in the uv map took me 2 minutes for each one.
The next smaller assets I made were the stone table and chair. These assets were little longer than the flower pots, but they really didn't take me that longer to make them either. The table lasted 11 minutes to model while the chair took me 5 minutes. The uving for the table took me 5 minutes while the chair took me only 3 minutes.
The asset that only took me a couple hours to make is the waterwheel. I had to take time to make the stand as well as making the wheel, pilars, and plates. It took me 10 minutes to put everything in the uv map.
The last and longest asset that took me the most time making in the environment was the chinese garden tea house. This asset took me 4 days to create the entire building. I had to create the rooftop for it along with creating the fences. As long as putting everything in the uv map, it took me five days to arrange. I also created three bridges across the environment.One being placed from the entrance, the other right between the four modified dojos, and table, and one next to the chinese garden tea house. It took me 2 hours to model as well as 15 minutes to uv map the bridge.
As for the first asset I made in my pervious post, I decided to make a change for my entrance gate wall. I originally made rooftop from the entrance gate wall out off high poly cylinders and replacing them with low poly planes. I had texture this asset before but was never able to post it in the production blog. Now with the changes, I place a roof tile texture, and post it in the blog to see how it turned out compare to the last post.
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