Wednesday, October 3, 2012

Unreal Chinese Architect

 
After spending the entire quarter modeling every single static mesh in Maya, I was now able to bring everything in UDK. I imported everything from what I made in Maya over to UDK along with the difuse ,specular and normal texture maps that I made in Crazybump. The time I spent arranging, as well as apply textures for each of the static meshes took about eight hours. There's still left to be done now that I'm working in UDK. So expect my final post of the project to see how everything turn out.  

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