The website that Alex has posted is nothing more than just displaying
a grey background and showing off a gallery whenever anyone enters the site.
His name is being placed on upper left corner of the screen along with the
information and page sections. On the bottom of his name, he relieves that he’s
a 3d Environmental Artist, and lives in Montreal, QC, Canada. The pages are
displayed in three sections: gallery, resume, and his email address. In the
gallery, the page is split into two sections: Professional Work, and Personal
Artwork. Under Professional Work, he has made work for two games: Modern Combat
3: Fallen Nations, and Captain America: Super Soldier. Under Personal Artwork,
he has made five projects: Destroyed China Town, Dusky Hallway, Tackle Shop,
Urban Back Alley, Sci Fi Create, and Gothic Door. I like how he arrange his
projects showing the actual scenes on top, and showing random stuff on the
bottom like polygon objects (w/o textures), texture maps (diff, spec, normal and
alpha), and other scenes. The styles that Alex had chosen for his scenes were
pretty interesting especially the Destroyed China Town, Tackle Shop, and Urban
Back Alley stood out the most in his portfolio. I felt he chose the best
objects, appropriate texture, and scenery to showcase environment.
Steven Skidmore
Steven’s website has a grey color, but it’s being companied
by a darker grey in the top of the screen along with a logo being placed behind
Steven’s name and profession. The site has six page sections underneath Steven’s
info: Resume, Game Assets, High Poly, Reel/Videos, Contact, and To: Renderman
Developmental Page. The text, images and reel/videos are being placed in the
bottom of the screen. As of professional work, he’s currently working on
Darksiders II. One of his best works so far is the Tech Market. It’s a very
dark alleys, rooftops, and basements all over the levels. The objects are
filled with machinery, cardboard boxes, concrete pillars, wood, fans, lights,
and statues. He has some of the best high polygon work I ever seen like the
house, the interior kitchen, and the bass guitar.
Liam Tart
The design for Liam’s site is still displaying a grey color.
But unlike Alex’s and steven’s, it has been broken down into four sections: a
solid grey in the middle, two grey textures on the sides, a little less dark
grey on the lower top, and bottom of the screen, and a gradient textured grey
on top. His name, info (email and phone), and profession are placed on top of
the screen. The pages are split into three sections: Art, Resume, and About. The
projects I like the most from Liam are the Fantasy Dungeon, and
Handheld/Mobile. The Fantasy Dungeon is nothing but a small room filled with
wooden boxes and chest. The fire torches are being placed on the side of the pillars.
The Handheld/Mobile has two environments: Villainous Rocket Base, and
Zombies!!! City Assets. The Villainous Rocket Base is more like a space station
type of environment. It has an opening on top, while the rocket is being placed
in the middle of the scene. Zombie!!! City Assests shows more of an environment
that takes place in a city. It consisted of a hospital along with other random
city buildings. There’re even cars and trucks that are being placed in the
scene. I sort of like these environments since they really give an industrial feel.
Much like Alex’s, Liam has placed the scenes on top of the screen. The
difference is that he placed the textured objects along with the texture maps
(diff, spec, and normal) on the bottom of the screen.
No comments:
Post a Comment